Game Development / Game Engines • C • GLSL • C++ • C#
Working at Shiny Shoe games as a developer (Inkbound. Console ports of Monster Train. Xbox One/Win Store ports of Grim Fandango, Full Throttle, Day of the Tentacle)
Past:
- Producer/dev manager/dev on Receiver 2 and Overgrowth at Wolfire Games
- Product manager and technical lead at a 120-headcount web startup
- Dev manager, web dev, test automator (at Launch Consulting and Microsoft)